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Game Design
by
Dũng Nguyễn
Luiz Carlos Vieira
Jakob B
Petru Ghiorghita
Carlos Vila
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A personal collection of game design articles
development
design
games
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Table of contents
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Dũng Nguyễn
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Dũng Nguyễn
Statistics
17
views
(loading latest)
5
clicks
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31 links
13 blocks
published
7 years ago
updated
7 years ago
Other curators
1
Luiz Carlos Vieira
153
2
Jakob B
100
3
Petru Ghiorghita
167
4
Carlos Vila
67
Game Design
1
VR
0
2
FTUE
0
3
UI Design
0
4
Teaching Players
0
5
Ads
0
6
Mid-Core Game
0
7
Monetization
0
8
Resources
0
9
Marketing
0
10
Core Game Design / Loops
0
11
Casual Games
0
12
Game Camera
0
13
Procedural Generation
0
5 more
VR
1
The User Experience of Virtual Reality
0
2
Six Lessons Learned From I Expect You To Die
0
FTUE
1
Tips for a Great First Time User Experience (FTUE) in F2P Games
0
UI Design
1
UI Flow design
0
2
A Simple 10-Minute UI Litmus Test
0
3
A shorthand for designing UI flows
0
4
How to Design a Menu Interface for a Toddler's Game or App
0
5
How To Make Users Think Your App Loads Faster
0
Teaching Players
1
7 games with great learning curves that all developers should study
0
Ads
1
Top 5 Secrets of Mobile Ad Network Payout
0
Mid-Core Game
1
Mid-Core Success Part 1
0
2
Mid-Core Success Part 2
0
3
Mid-Core Success Part 3
0
4
Mid-Core Success Part 4
0
5
5 Criteria of a Successful Mobile Game
0
6
Five Design Strategies for Effective Midcore Monetization
0
Monetization
1
12 Critical Mobile Monetization Concepts (Part 1 of 3)
0
2
Must Have Monetization Mechanics for Match3
0
3
The Relationship between Monetization and Gamer Behavior
0
4
A Sweet Journey into Monetization
0
Resources
1
Free UI Resources for Game Developers
0
Marketing
1
Countries, Timeline, UA and More!
0
2
7 quick ASO actions to improve your apps downloads today
0
3
How a Cold Email to Apple Led to an App Store Feature
0
Core Game Design / Loops
1
Seth Coster presents Game Design - Loops & Rockets
0
2
Transparency in Mechanics and Game Design
0
3
Intrinsic and Extrinsic Fun
0
4
Reward Systems that Drive Engagement
0
Casual Games
1
the 10 secrets of casual game design
0
Game Camera
1
The Theory and Practice of Cameras in Side-Scrollers
0
Procedural Generation
1
How to Make Insane, Procedural Platformer Levels
0
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